![Cities skylines tmpe cars stopping at intersection](https://cdn1.cdnme.se/5447227/9-3/24_64e61dfd9606ee7f8b257167.png)
![cities skylines tmpe cars stopping at intersection cities skylines tmpe cars stopping at intersection](https://www.gannett-cdn.com/-mm-/7a44acfecc980c5e17590da0c23d30addbf46b3e/c=0-113-2400-1469/local/-/media/2017/02/22/INGroup/Indianapolis/636233593262016114-NFY-437924.jpg)
Priority road traffic always has Priority.Joining traffic must Yield (you can change to Stop).The default High Priority Roads traffic policies are listed below you can change them in Policies settings: The road pictured above was visually customised with the Continues Junction Median and Hide TMPE Crosswalks mods. The result is essentially a minor arterial road capable of carrying moderate-to-large volumes of traffic at fairly high speed: Use pedestrian bridges/tunnels to allow cims to reach the other side.They ban pedestrian crossings on the road.Use Collector Roads or Traffic Lights to allow traffic to reach the other side.They ban 'far-side turns' so vehicles can't cut across oncoming traffic.
![cities skylines tmpe cars stopping at intersection cities skylines tmpe cars stopping at intersection](https://energyhandy393.weebly.com/uploads/1/2/4/1/124172948/937231413.jpg)
![cities skylines tmpe cars stopping at intersection cities skylines tmpe cars stopping at intersection](https://forumcontent.paradoxplaza.com/public/253685/connecting_cable_car_to_industrial_area.png)
High Priority Roads tackle those problem head-on: But there is an even worse form of disruption: Traffic and pedestrians crossing multiple lanes, including oncoming traffic, to reach the other side of the road. Priority Routes utilise Priority Signs to minimise disruption caused by joining traffic. Note: A similar feature exists for roundabouts, see: Roundabout Policies Overview
![Cities skylines tmpe cars stopping at intersection](https://cdn1.cdnme.se/5447227/9-3/24_64e61dfd9606ee7f8b257167.png)